This page was made to display guns that will be in R2DA, that are planned to be made(not implemented) and are a WIP. A forum Thread isn't practical. The tech trees are labeled in priority. AR's are the most versatile, therefore I build them first. I Will give them to Place in full out tech trees of possible. I will have multiple guns per tier later on. I'm overburdened modeling with no previous experience working for someone.
Hopefully hipfire won't use the mechanics FPS' use, you should have to hipfire by feel, no cursor.
Guns up the tier won't be better in terms of stats all the time. A massive buff in my mind, is RAILS. So rails are the main
Place just told me there might be rail sizes, 4-6-8
I am open to suggestions.
AR's: STARTER: M16A1 (Vietnam Era)
AR's: T3: SCAR-H, T4: .458 SOCOM AR-15 (I'm so operator that I dial AR-15)
Shotguns: STARTER: DB, T1: KS-23M, T2: Benelli Supernova , T3: KSG , T4: Benelli M4
BR's: STARTER: M1 GARAND, T1: BAR, T2: AR-10, T3: FN FAL, T4: M14 EBR
Snipers: STARTER: Blazer 7.62 DB, T1: R700, T2: M40A5, T3: L115, T4:M107A1 (.416 not .50, just a semi auto sniper without crazy damage, 1 sec reset, not delay. fire before the reset and you have an acc penalty)
Optics: EOTech XPS-2, 6x Scope, Mini RDS, M145, ACOG
Barrel: Suppressor, Muzzle Brake
Underbarrel:M203, Shotgun, Grip, Bayonet, or a combo (Bayonet should require you to lose the knife as a melee)
Sidebarrel: Laser, Flashlight
Extra: 2x magnifier, Canted Ironsights, etc.
Grenades will have their own models, I will make them. Keep the pineapple grenade mesh?
M67 Frag Grenade
Pineapple Grenade: more blast radius than M67 but less throwing range
Adrenaline Syringe: Absorbs all damage below 9 hp for 5-7 seconds and grants infinite sprinting for 10-12 seconds. Followed by a temporary stamina buffer of 50% that lasts 10-15 seconds.
Medkit:It will be a bottle of Isopropyl, bandages with Duct Tape. (works everytime irl, did it when I was airsofting and cut myself on broken stairs)